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Old Nov 25, 2005, 06:45 PM // 18:45   #1
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Arrow Faction Change: Please Read and Comment

I may be a single man who thinks this, but I belive that faction is not as useful or rewarding as it could be. I, as a person with 4 RP characters, and therefore no PvP characters, unlock a whole slew of stuff, and that's just great. However it does occur to me that in order to actually benifit from the stuff i unlock, i would have to delete an RP character. That's not good .

Additionaly I've heard stories of people who have unlocked everything and have nothing further to spend their faction on. I'd hate for that to happen to me =/.

Now, what i propose is a change to the faction redemption system allowing characters to use faction for other purposes than unlocking stuff that might never be able to be used. I'm not saying that we should destroy the old system, but that we should add a new system.

I don't know how the guild wars team could handle this, got a few ideas though:

1) 10 Faction is tradable for 1 gold.
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This would allow an alternative source of money making aside from farming

2) Faction Traders
Items would be tradable for faction, like a collector for items.
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This would be a good chance to introduce different items to Guild Wars Players

3) 1 Skill point for 7,500 faction
>This will promote PvP in RP characters
>This will allow the benifits of Faction to be given to RP characters
>This will allow for characters to reach their full potential without having to grind on enemies



Some might say that RP characters do get experience from PvPing and that's enough. But lets see how much exp. we actually get...

For a flawless victory in Competition Arenas:
20 Faction x 4
25 Faction x 2

Total 130 exp.

For a victory in Competition Arenas:
20 Faction x 4 + 25

Total 105 exp.


So...
It now takes 15k exp to gain a skill point. (Which is way better than the 20k thing).

So. Doing the math for you:
Flawless Victories:

15000 / 130 =
About 115 Flawless victories to gain a skill point.

Victories:

15000 / 105 =
About 143 victories to gain a skill point.

That's alot.

I really would like to see the Guild Wars team do something to help promote RP PvPing. If you agree or disagree or anything at all, PLEASE, post here. I really want something done...
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Old Nov 25, 2005, 07:30 PM // 19:30   #2
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Sounds good!
I PvP a lot (just look at the GW Ladder) and I barley have a couple thousand gold in my storage.
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Old Nov 25, 2005, 07:39 PM // 19:39   #3
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faction was made pvp specific keep it that way.

if you want an rp reward rp for it.
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Old Nov 25, 2005, 09:54 PM // 21:54   #4
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Quote:
Originally Posted by Loviatar
faction was made pvp specific keep it that way.

if you want an rp reward rp for it.


Guild Wars isn't supposed to really have a big boundary between RP and PvP...

PvP Chars are just a feature that was put into the game for people to speed a character to full PvP potential.

If there was a boundary intended for PvPing and RPing, why in the world would there be arenas such as Ascalon Arena that can ONLY be attended by RP chars. If Guild Wars wants to keep PvPing for RP chars they really should do something.
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Old Nov 25, 2005, 10:57 PM // 22:57   #5
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/signed

Faction is indeed highly useless in it's present form after everything you want unlocked, is unlocked.

All the changes in the original post sound great.
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Old Nov 25, 2005, 11:07 PM // 23:07   #6
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Quote:
Originally Posted by Navaros
/signed

Faction is indeed highly useless in it's present form after everything you want unlocked, is unlocked.

.
that is not true as it does exactly what it was intended to do which is unlock everything by and for pvp and when everything is unlocked that is all for faction. it has done its job.

i may be wrong but i doubt that they will allow targeted pvp anything into PVE.

the main arguement will be the same as the failed attempt at the UAS button.

if you can get it fast in pvp why bother going to the effort of PVE at all?
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Old Nov 25, 2005, 11:16 PM // 23:16   #7
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I see no problems with this suggestion. It's a good idea, the reasoning is sound, and its benefits far outweight any potential or imagined negatives. The rate of return in this proposed Faction system doesn't undermine PvE at all; it merely provides an alternative with a similar rate of return.

/signed
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Old Nov 25, 2005, 11:20 PM // 23:20   #8
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/Signed

It'd really get me into PvP'ing more. At the moment, I have 3 level 20 PvE Chars; E/Mo --- R/E --- W/Mo, and a PvP Char slot, but I'm terribly bored and wanna make a Necro or Mesmer, but I want a PvP slot as I constantly delete it and make a new PvP character as I switch a lot, and if I got other reward benefits such as you stated, then I'd make all 4 my character slots to PvE.

Once again,

/Signed - Nice suggestion.
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Old Nov 25, 2005, 11:22 PM // 23:22   #9
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It is faction with the god of war, balthazar. Aesthetically, it should only be used for PvP-related things. Suggestions for faction spendable on PvE-related things surface fairly regularly, and I have to say, this time, I am against it. While it is true that I have maxed my faction, and I am left with nothing to spend it on. . .I think it should stay that way, both for the aesthetic reason and because those who win halls/gvg regulary would soon be ahead in gold and PvE items than the PvE players themselves.
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Old Nov 25, 2005, 11:25 PM // 23:25   #10
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this makes no since.

i make a character and take him out of pre at lvl 2. get ran to drok and buy armor. walk outside town and cap an easy elite. now go back to the ascalon arena and farm faction all day and buy ANY!!! elite i wanted to even the ones from the last mission on the game. since the faction is shared on the account i could have farmed the faction on another character and give my lvl 2 any and every elite on the game. that's just dumb.

if you want your rp character to compete in pvp then take the effort to get the stuff from the rp side. if you want to be serious about pvp then you have the faction you can use.

since all you really need to make an rp character competetive in pvp is a collector weapon with upgrades (the "good" upgrades are cheap, sundering is not good) and drok armor. that can be acheived in less than 1 day easy. there are builds that run absolutely no elites so they are not needed as most people think. i have a build right now that i don't even know what elite to use for it.

this idea should not pass and for good reason. pvp rewards pvp. rp rewards rp.
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Old Nov 26, 2005, 07:28 AM // 07:28   #11
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My suggestion is to not be a r00kie with 4 roleplay characters. Leave 1 open and unlock everything so it can be anything you need for pvp!
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Old Nov 26, 2005, 07:16 PM // 19:16   #12
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Quote:
Originally Posted by twicky_kid
this makes no since.

i make a character and take him out of pre at lvl 2. get ran to drok and buy armor. walk outside town and cap an easy elite. now go back to the ascalon arena and farm faction all day and buy ANY!!! elite i wanted to even the ones from the last mission on the game. since the faction is shared on the account i could have farmed the faction on another character and give my lvl 2 any and every elite on the game. that's just dumb.

if you want your rp character to compete in pvp then take the effort to get the stuff from the rp side. if you want to be serious about pvp then you have the faction you can use.

since all you really need to make an rp character competetive in pvp is a collector weapon with upgrades (the "good" upgrades are cheap, sundering is not good) and drok armor. that can be acheived in less than 1 day easy. there are builds that run absolutely no elites so they are not needed as most people think. i have a build right now that i don't even know what elite to use for it.

this idea should not pass and for good reason. pvp rewards pvp. rp rewards rp.
This makes no sense. How would you be giving your level 2 any and every elite in the game? You have to cap elites for PvE characters. He never said anything about changing that.
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Old Nov 26, 2005, 07:25 PM // 19:25   #13
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If it can bring more PvEers into PvP... I'm all for it. As long as it's reasonable and not too unbalanced.

Oh and ANet should have fixed the Ascalon Arena with Droknar armour problem a loooong time ago. I guess they're just blind or something and can't see the problem. I mean the solution is pretty simple, allow only level 11+ characters to wear the highest armor levels. Done.
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Old Nov 26, 2005, 07:56 PM // 19:56   #14
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Quote:
Originally Posted by thetrojansheep


Guild Wars isn't supposed to really have a big boundary between RP and PvP...

PvP Chars are just a feature that was put into the game for people to speed a character to full PvP potential.
there's a HUGE boundary between RP and pvp players, and its really hard to start playing pvp after playing pve all the time - catch 22 - u cant get in more or less organized team if u dont have rank and of cos u dont have this rank cos u was playing pve mostly... and never mind that in high-lvl areas pve teams are playing against same builds as pvp teams - yes pve teams are playing against ai not real ppl but instead of figting 8 smtimes quite disorganized teams u have to fight 12+ lvl 28 perfectly organized mobs so it is some sort or practice.

speaking about fractions - i think that there's no need to trade fraction for gold f/ex, or for items - as i can understand it (i have no pvp chars only rp) pvp chars are supposed to unlock all items they need and honestly good pve played dosnt need these gold from fractions - if u're not playing in good organized team it'll take loooong time to get enough fraction to trade for same amount of gold as u can get in 1-2 hours in FOW f/ex, and i'm not counting items dropped from mobs and chests. and how pvp chars can use this gold - they cant visit crafters to get armor, and they got 4 set of weapons alrdy so what they can do with this gold?
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Old Nov 26, 2005, 08:03 PM // 20:03   #15
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Quote:
Originally Posted by Kool Pajamas
This makes no sense. How would you be giving your level 2 any and every elite in the game? You have to cap elites for PvE characters. He never said anything about changing that.
ummmm as a matter of fact he did

Quote:
This will allow the benifits of Faction to be given to RP characters
you dont have to cap if you can use faction on a RP character.

now do you see his complaint?
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Old Nov 26, 2005, 08:07 PM // 20:07   #16
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Quote:
This makes no sense. How would you be giving your level 2 any and every elite in the game? You have to cap elites for PvE characters. He never said anything about changing that.
1. get a run to Droknar at lvl 2
2. learn Signet of Capture
3. get some guildies together who help you killing a boss
4. capture the elite skill
5. go back to Ascalon Arena and own everyone there.

Also the Droknar-armour would be a problem.
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Old Nov 26, 2005, 08:24 PM // 20:24   #17
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Perhaps using faction to buy skills for a pve character, like "1k and one skill point" or "5000 Faction".
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Old Nov 26, 2005, 08:28 PM // 20:28   #18
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Faction was created specifically for PvP. As if the ability to unlock skills, weapons mods, and runes across all your PvP characters wasn't powerful enough.

/unsigned
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Old Nov 26, 2005, 08:49 PM // 20:49   #19
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Quote:
Originally Posted by Slade xTekno
Faction was created specifically for PvP. As if the ability to unlock skills, weapons mods, and runes across all your PvP characters wasn't powerful enough.

/unsigned
AS A SIDE NOTE FOR ALL THE PVP PEOPLE ITCHING TO UNLOAD FACTION BECAUSE THEY HAVE UNLOCKED EVERYTHING ASK HOW MANY PVE PEOPLE HAVE COME CLOSE TO UNLOCKING HALF OF WHAT YOU HAVE ALREADY.

NOT JUST UNSIGNED BUT /DOUBLE UNSIGNED
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Old Nov 26, 2005, 11:35 PM // 23:35   #20
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I agree that faction points isn't as useful as they should be. I've unlocked almost all the skills I want to test and right now, I am just buying whatever is left.... kinda pointless.
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